![]() ![]() It will be rough, it will be hard – it’s supposed to be. ![]() During the GM’s turn, the GM primarily runs the story by setting up a mission for the patrol and then throwing obstacles and challenges in their path as they navigate the scenario. This structure is pretty unique and has been known to trip up veteran role-players familiar with less defined formats. When playing Mouse Guard sessions are divided into two turns: the game master’s turn and the players’ turn. What’s in a name? All of your characters abilities, experience and lofty ideals. You earn rewards successfully playing those ideals, so choose them carefully keeping in mind both drama and practicality. Most important of all you write a belief and instinct which anchor your character and guide your actions, whether through everyday life or trying ordeals. You even pick the color of your cloak and explain why that hue symbolizes your character. You’ll establish important biographical knowledge like your hometown and parents, as well as naming your staunchest friends and vilest enemies. You’ll also have narrative material to build stories by identifying name, rank and previous experience under the Guard. During the process you’ll choose and assign rules-necessary values to common abilities, special skills and unique traits and wises. Players create their mouse characters through interviews, essentially writing miniature autobiographies. Finally, there are copies of action cards you will play during certain conflicts. Other cards assign physical conditions the characters might suffer and then penalties under them. ![]() Each pack has an assortment of weapons and armor the mice can carry and lists their benefits and attributes. The sturdy, linen-finished cards are used during play. The dice are solid and heavy with ouroboroi on three sides representing 1-3, crossed swords on two signifying 4-5 and a black axe on the sixth face. The best new components, however, are twenty custom dice and four decks of player cards. The edition adds a small booklet with new rules concepts and extra pre-generated missions. A tri-fold GM screen also provides tables and rules synopses. It includes pads of character and GM sheets, both for recording information about characters, missions and the story – as well as brief rules summaries. There is a bi-fold map of the Territories for handy orientation. The 2 nd edition boxed set includes the revised rules, unfortunately in paperback, but offers other goodies. Role-playing requires some heavy roll-playing. With a very useful index this volume will be both players’ and game master’s bible during every session, because everyone at the table will need frequent reminders, clarifications and ideas. It is written in a casual, narrative tone that assumes its reader has no previous role-playing experience. It is cleanly organized, immaculately beautiful and structured into chapters covering distinctive aspects of the game with handy cross-references where appropriate. ![]() The Mouse Guard Roleplaying Game book tackles not just the system’s rules, but Petersen’s imaginative world, as well as general descriptions and philosophies about role-playing as a genre. In essence, each session becomes an adventure within a developing chronicle where everyone at the table is a storyteller. Guided by the game master (GM) – a separate participant who keeps events structured and within the rules – players assume the identities of their mice through one or more sessions as a patrol performing Guard duties, embarking on journeys and overcoming challenges. Players create mice characters who serve in the Mouse Guard, a quasi-military order which aids and protects fellow mice throughout the Territories in a Middle Ages-style world setting. Mouse Guard is a pen-and-paper role-playing game created by veteran designer Luke Crane and based on the graphic novels of David Petersen. A group of dedicated and courageous mice have devoted their lives to serve their fellow species in this harsh and unforgiving world. Welcome to the Mouse Territories – where the mundane, simple affairs that you and I take for granted are a constant challenge to existence for those at the bottom of the food chain. Links will open in a new window or tab.Imagine a world where a spring rain is torrential, pea-sized hail destroys crops, removing felled limbs from roads is Herculean, boulders are mountains, snakes are dragons and every day is a struggle to survive. (Links will open in a new window or tab) Solo ideas and discussionsĪ selection of posts specifically about solo gameplay or solo variantsĪ selection of files from BoardGameGeek. The forums at BoardGameGeek often have good discussions about gameplay.We have selected some of the best links below. ![]()
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